Part 4 – Scripting






Part 4 Scripting

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Pickup : MonoBehaviour {

    public int iLevel = 1;  //ACTUAL LEVEL

  
    // Use this for initialization
    void Start ()
    {
	}
	
	// Update is called once per frame
	void Update ()
    {
	}

    private void OnTriggerEnter(Collider other)
    {
        if(other.gameObject.CompareTag("PickUp " + iLevel.ToString()))
        {
            Destroy(other.gameObject);
        }
    }
}


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